#include "QBreathingLight.h" #include #include #include QBreathingLight::QBreathingLight(QWidget *parent) : QWidget(parent) , m_opacity(1.0f) , m_isFlashing(false) , m_flashColor(Qt::red) , m_flashDuration(3000) { setFixedSize(40, 40); connect(&m_animationTimer, &QTimer::timeout, this, &QBreathingLight::updateAnimation); } void QBreathingLight::setFlashDuration(int milliseconds) { m_flashDuration = milliseconds; } void QBreathingLight::setFlashColor(const QColor &color) { m_flashColor = color; } void QBreathingLight::triggerSignal() { if (!m_isFlashing) { m_isFlashing = true; m_flashStartTime = QTime::currentTime(); m_animationTimer.start(30); } } void QBreathingLight::paintEvent(QPaintEvent *event) { Q_UNUSED(event); QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); painter.fillRect(rect(), QBrush(QColor(240, 240, 240))); QPoint center = rect().center(); int radius = qMin(width(), height()) / 3; QColor color; if (m_isFlashing) { color = m_flashColor; color.setAlphaF(m_opacity); } else { color = Qt::green; } painter.setBrush(QBrush(color)); painter.setPen(Qt::NoPen); painter.drawEllipse(center, radius, radius); } void QBreathingLight::updateAnimation() { int elapsed = m_flashStartTime.msecsTo(QTime::currentTime()); if (elapsed >= m_flashDuration) { m_isFlashing = false; m_opacity = 1.0f; m_animationTimer.stop(); update(); return; } float progress = static_cast(elapsed) / m_flashDuration; m_opacity = 0.5f * (1.0f + sin(progress * 2 * 3.14 * 5)); update(); }